A downloadable game

Sir Klev is a royal guard who is transported to another dimension and must find a way to return to his world, will you be able to help him or will you fail?

Controls:
WASD to move 
Mouse to move the camera
Left Alt Button to sprint.

Download

Download
Knightmare.zip 259 MB

Install instructions

Unzip the archive and open the file .exe

Comments

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I don't have much knowledge about making 3D games, but from what I saw it shows that you put a lot of effort into your game, I liked the character designs, the modeling, the scenery, the sound effects and the music, for the short time What you had to make the game turned out very well, for future updates it would be good if you made a menu where we can pause, close and configure the game, and also put some small enemies and configure the action. stroke. I will be attentive to future updates.

I really apreciate your comments, hope you enjoyed the game, and of course I will adding a main menu and a pause menu.

I can see that a lot of work went into this during those 3 days! There are good visuals here but they feel mismatched. The knight, for example, has smooth shading while the models in the environment have flat shading giving them a low-poly look. I assume the visuals aren't final seeing that I found a model with default textures but I wanted to point it out since you wanted feedback. Plus consistency matters a lot to me. Low-poly is a popular art style among indies and well-liked by gamers so going all in on that style may be wise. The other thing that stood out to me was the placement of the sprint key because I found it uncomfortable to jump while sprinting. It could just be me but I think the Shift key may be better and it's also more standard.

Thanks for the feedback, I really appreciate that you look at the technical level of the game, I have not uploaded the optimized version and what you say about not having coherence or concordance between the character and the environment, there really is but in that version I had too many lighting problems precisely due to the fact of the little time I had and betting on the 3d, I was very detailed in textures, sound effects, music and environment but all that generated very bad optimization which triggered a pattern of extremely bad shading during the game, which may have happened to you to play it and see it, today I will upload the most optimized version, if you want to take a look when it is posted I will appreciate your time and comments. again thank you very much for your words.

I noticed it required some additional installations, like certain C++ content, and a system restart.

However, these are minor details. The animated text introduction was an excellent touch that provided context, which I truly appreciated. Your use of Unreal and the transition to 3D showcases significant effort, and I commend you for that.

The character design stands out as both aesthetically pleasing and functional, complemented wonderfully by the environment and visual effects. I did experience some frame drops, but that could very well be due to my computer's settings. The controls felt a tad challenging, particularly in mid-air direction changes, but that's a common trait in 3D games.

All in all, crafting a 3D game is no small feat, and you've done a splendid job. Congratulations on your remarkable achievement! Kudos.

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Wow, I'm really glad for your feedback, I really appreciate it, it was a very professional feedback, and answering the first part, I program in blueprints, and indeed I wish I had more time to add a menu according to the aesthetics, and a Game Over screen that you could control when to reset, but the short time only let me put an estimated delay to reset the game in case of losing, and in case of completing the game only comes out the thanks that you have played it. Regarding the detail of the introductory story at the beginning, I added it at the last moment because there were already screens to explain what was happening in the story, but I wanted to give context to the story I created. I'm glad you appreciated that detail, regarding FPS drops it could also be that I couldn't dedicate all the time I wanted to optimize the game as I wanted, thanks for appreciating every detail and I hope you liked as much as I did the visuals and sounds implemented, I really put a lot of effort in this work, it's my first Jam and first game posted so I was quite nervous about it, I'm glad to know that someone noticed more details than usual.

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Impressive! For your first game jam? You truly did an outstanding job! Keep it up!

I really apreciate your comments, thx for that, this just encourage me to keep doing my projects.

If you like the game, please let me know I want to read your coments and your feelings about the game.